A highly enjoyable platformer. Although the graphics are very simplistic, the level design is well thought of and especially the music is top. Humor is nice as well. Smashing aliens for safe spots is definitely new to me. Kept me going till the end.
A highly enjoyable platformer. Although the graphics are very simplistic, the level design is well thought of and especially the music is top. Humor is nice as well. Smashing aliens for safe spots is definitely new to me. Kept me going till the end.
Beatiful to look at. A little confusing but that's the charm of it. Autofire would be helpful.
Yeah, pumped graphics can get confusing, that's why I putted the possibility to decrease it. I actually like the auto-fire idea, I'll consider to add it. Thank you!
Pretty innovative, though the jump button should be buffered and the mouse should be invertible. It can be rather confsing. The instructions should be more prominent, as I overread most of them and did stuck a lot in the beginning.
EDIT: Thanks for updating! Fun little game!
Thanks for the feedback, I just pushed an update so you can press I to invert the mouse. It does have jump buffering -- the detection of whether you're on the floor can sometimes be off for a frame, but if you press jump you should definitely jump within that frame or the next frame 1/60th of a second later and not just have the jump fail on you if the floor detection was off that frame. Unless you mean you want coyote jumping (able to walk off a ledge but still be able to jump for a fraction of a second afterward)?
It's fun!
I just have to make a comment here. Huge Hollow Knight fan!
Simple concept, well done. It's fun!
Ok, it's lundum dare, I get that and I give some stars for that. But there is a difference between making something in a very short time and rushing something. This seems rushed and hoestly, uninspired. Quite the anti-goal for ld.
Only being on screen half the time, the other trying to steer a stiff character, begging for the hit detection to work at least sometimes... Meh, this isn't very fun. The theme is ok for newgrounds but has lost its appeal. Overall, it is rather slow and gets boring quickly. I blame that one on unity. It just has that typical unity game feel all over it.
And please stop overusing the screen shaking function. We've seen it for years now and it's not more effective if it is used more often.
I present the Swiss defender:
12,16,11,33,5,2,2,12,2,15,34,8
Clever!
Rating hight as this additionally is made in HTML5 and is one of the very few which plays well on my system. Written yourself or with an engine?
Thank you! I created "Me" with Construct 2: https://www.scirra.com/construct2
A game true to the style of LTF. And I loved those! Been clicking my fingers of with LTF idle just the other day. But unfortunately LTF3 is not too much fun to me.
Main problem: You have to sell the current item before seeing what else you can buy. Reading all the funny descriptions of what you are still ahead of was great fun in the previous episodes. Now, there is not much to see. The ready-button being hidden half the time is also not too clever. Got bored after 5 flights. Is there anyhting else than just watching the flight unfold? And the UI was lagging several seconds when switching between menus, options and gameplay and the website becomes almost unresponsive. This game needs polish.
At least you got rid of the annoying ads like there were in LTF2
Since more than twenty years, Newgrounds is the place I spend some minutes every day to get inspiration.
Age 45, Male
Software Engineer
ETH Zurich
Switzerland
Joined on 4/15/08