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Manderby

133 Movie Reviews

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Interesting topic. The scene you discuss is of course your own favourite, to each his own, and it is in fact a good scene. I do want to point out though some things. Not to denunciate you but rather more share some more thoughts about that scene, making it even more interesting:
- It is not gravity which is moving his arms outwards again (and of course, gravity would move them downwards, not upwards), but rather more the uncontrolled retracting power after overstretching his muscles. Enhancing what you correctly identified as being helpless/powerless in that very instant.
- The force/strength of the punch is indicated/enhanced by another thing: The camera can not keep up when he was hit.
- Everything what comes after the first few frames gives us more clues about how the protagonist in this scene experiences the "flight": The way upwards has been elongated compared to the downfall. Which already now indicates that he is aware that he had been hit and he will inevitably crash into something, waiting for it in powerless tragedy, knowing it will hurt. But already now, he is in control of his thoughts again. Not of his body, though.
- When he finally hit the lamp, it does in fact hurt and you feel his pain by seeing him suffer for some frames. But this also indicates one rather important thing: A normal human being would have been knocked out. Not the protagonist. He feels the pain and reacts to it, even fights it: His eyes are closed and he even seems to find the strength to shout by forcefully contracting his lungs. A normal human would have had his eyes open, gasp devious and not a single frame would be wasted on showing him "fight" the impact. If that would be the case, we as viewers would immediately think that the person is knocked out, or even dead. This not only is used in animation, but in gaming as well: People turn into ragdolls. The protagonist has the strength to fight the impregnable forces time and gravity itself, indicating that he is not only merely surviving such a beating, but stands (or will stand, in the course of the show) above such puny things.
- Crashing into the lamp gives the protagonist his awareness back, both mind and body. This also explaines why the downfall is rather short compared to the uprise. It felt like he was catapulted 10 meters hight where in fact, it was a maybe 3 meters. This pulls us viewers out of the subjective view of the protagonist back into reality.
- One rather large animation flaw you did not mention, but which is fairly common in eastern animation: The clothing does bump on the floor together with the movement of the body when he hits the ground. This is not how clothing behaves. But it enhances the feeling, that the protagonist is whole and in full control now again, even his clothes stick to his movements. He has survived the attack and is now rigid and strong.
Just some points. It's interesting to discuss.

This can actually be applied to pretty much any profession, task or anything you do in your life. Many young adolescents experience this in the time span after 20. Life is a game where you can create your own rules to make it fun.

One of the best episodes so far!

You know, your motion tweens and GoAnimate look actually more than decent compared to other animations. Gay Lobster for the win!

Magnus opus.

*speechless.*

Simplistic drawing and slow pace. But something kept me watching. And that is good. A good story.

ZpectralKrystal responds:

^^ gracias ~

Don't know how to react. Maybe I misunderstood the movie. And I do not know if you are just the creator, and not the author but please don't do that again.

Your series is fun for little knowledge pieces. But not for moral. Moral is not fun. Moral is party pooping. Moral is smart ass. People are not ignorant, they just do not want to be told how to live their lives or what to be interested in. They are not ignorant, in fact, it is the other way around: It is ignorant not to accept that other people may not be interested in certain topics and simply do not really want to go any deeper than a small chit chat. So the question "why are they not open" actually goes the other way around.

About the informational devices or books where you can look stuff up: This is the death of any good conversation. I can accept that people are attached to their devices but please do not force others to be part of it by interrupting a conversation and constantly looking up stuff which has no importance. It is the moment that counts. Being with friends and discussing is about being with friends and discussing. Not about exchange of knowledge.

As I said, I do not understand how or to whom to react but I just wanted to let you know. Still, good rating as I commonly enjoy your stuff.

I... don't get it. Why do these movies always have such a high ranking? They're good, but not that good. I just don't get it. As much as I would like to like these movies, I can't. I still think, they are boring and the characters are bland.

Comments write about a plot getting intense, fluid animation, mythical characters, music... What, Where, Who? Is it like a magic-eye image which I have to watch cross-eyed to see the true beauty of it? Are we watching the same movies? As much as I can read in the comments, there are a lot of hardcore fans. So... probably this means I am not.

Sorry, three and a half stars, not more.

Third time watching, still wowed.

Though drawn precise, voiced carefully and set up professionally, even clearer as the crumbs series, this one has a strongly dull and stereotypical story. You seem to limit yourself with trying to do something cool and desperately funny with respect to other shows known from TV.

This may sound harsh but I think you can handle this critic and I would hate to see you making more attempts in the same direction. Because there is more hidden behind your skills. I would love to see your animations in something not oriented to copying or parodying existing shows.

Nontheless, high ranking!

Since more than twenty years, Newgrounds is the place I spend some minutes every day to get inspiration.

Age 45, Male

Software Engineer

ETH Zurich

Switzerland

Joined on 4/15/08

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